An Analysis of the ARTigo Gaming Ecosystem With a Purpose

نویسندگان

  • François Bry
  • Clemens Schefels
چکیده

ARTigo is both, a gaming platform and an artwork search engine: While playing, ARTigo’s users leaves annotations describing artworks; these annotations are automatically processed by a higher-order latent semantic analysis for building, and continuously improving, an artwork search engine. ARTigo’s search engine has been developed for, and with, art historians and covers more that 65,000 artworks of different styles and epochs. ARTigo is in operation since 2008. ARTigo’s gaming platform is an ecosystem consisting of different types of games aiming at collecting rich annotations of different type: Description games aim at collecting mere descriptions, diversification games aim at completing artwork descriptions with more specific characterizations, integration games cluster annotations so as to generate more precise descriptions. This article’s analysis points to both, the effectiveness of ARTigo as a gaming ecosystem and the effectiveness of each of the games at collecting specific annotations.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

ARTigo: Building an Artwork Search Engine With Games and Higher-Order Latent Semantic Analysis

This article describes how a semantic search engine has been build from, and still is continuously improved by, a semantic analysis of the “footprints” left by players on the gaming Web platform ARTigo. The Web platform offers several Games With a Purpose (GWAPs) some of which have been specifically designed to collect the data needed for building the artwork search engine. ARTigo is a “tagging...

متن کامل

Online Attentional Bias Modification Training for Adolescents with Internet Gaming Disorder

Objective: Previous research has shown that attentional bias towards game-related stimuli is a significant factor in the etiology, maintenance and severity of Internet Gaming Disorder (IGD). Therefore, interventions targeting attentional bias towards game-related stimuli, can potentially ameliorate this disorder. The aim of the present research was to examine the effectiveness of online Attenti...

متن کامل

Designing an Innovative University Model in the Framework of the Innovation Ecosystem in Iran

The purpose of this study was to design an innovative university model in the context of the innovation ecosystem in Iran and to identify the components of the innovation ecosystem and innovative universities. The methodology of the research was grounded theory. The statistical population of this study was all faculty members of the Ministry of Science, Research and Technology, Institute of Res...

متن کامل

Gaming New Zealand’s Emergency Department Target: How and Why Did It Vary Over Time and Between Organisations?

Background Gaming is a potentially dysfunctional consequence of performance measurement and management systems in the health sector and more generally. In 2009, the New Zealand government initiated a Shorter Stays in Emergency Department (SSED) target in which 95% of patients would be admitted, discharged or transferred from an emergency department (ED) within 6 hours. The implementation ...

متن کامل

رابطه مدت زمان بازی های رایانه ای با اضطراب و افسردگی

Background and purpose: Continuous use of computer games can cause anxiety and depression in adolescents. The aim of this study was to investigate the relationship between gaming and anxiety and depression in male students. Materials and methods: In this correlational study, the research population included all high school students in Sari, Iran 2014-2015. The samples were selected based on Mo...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2016